GAME DESIGN · PROFILE

周文彬

游戏设计学习与实践 Game design studies and practice

目前就读于五邑大学通信工程专业,预计 2027 年毕业。课余主要进行游戏玩法与系统设计,并借助 AI 编程工具完成原型实现与迭代;目前整理了三款可玩的个人项目,涉及核心循环、战斗反馈、动画时机和数值规则。

I study Communication Engineering at Wuyi University and expect to graduate in 2027. Outside coursework, I explore gameplay and systems design, using AI coding tools to prototype and iterate. This site currently includes three playable personal projects involving core loops, combat feedback, animation timing, and numerical rules.

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EMAIL
223541379@qq.com
LOCATION
广东 · 惠州Huizhou, Guangdong
EDUCATION
五邑大学 · 2027 届Wuyi University · 2027
项目形式Project format
个人项目 / AI 辅助Personal / AI-assisted

我关注规则如何变成可读、可迭代的游玩体验,并通过原型验证核心循环、系统协作与反馈节奏。

I focus on how rules become readable, iterable play, using prototypes to test core loops, system relationships, and feedback timing.

五邑大学Wuyi University

通信工程(计算机通信网络)Communication Engineering

主修:计算机网络、数据结构、操作系统、数据库原理、通信原理、程序设计等。

Coursework: computer networks, data structures, operating systems, databases, communications, and programming.

设计内容Design areas

核心循环 · 系统设计 · 战斗反馈 · 数值规则 · 试玩迭代Core loops · Systems · Combat feedback · Balance rules · Playtesting

开发工具Development tools

Unity · C# · JavaScript · Canvas 2D · Mirror · Supabase

AI 协作 · 开发工作流案例AI collaboration · Workflow case

以《魔塔战记》Web 版迭代为例:我先定义规则、边界与验收条件,再使用 Cursor、Claude Code 和 Codex 辅助拆解需求、实现与排错,最后通过 Vitest、Playwright 和人工试玩复核结果;设计判断与最终取舍由我负责。

Using Magic Tower Wars Web as an example, I define the rules, boundaries, and acceptance criteria first; Cursor, Claude Code, and Codex then assist with decomposition, implementation, and debugging. I verify the result with Vitest, Playwright, and hands-on play, while retaining responsibility for design decisions and final tradeoffs.

01

命运藏书馆Fate Library

个人项目 / AI 辅助开发Personal project / AI-assisted development

Unity · 团结引擎 · C# · ScriptableObject · Steamworks.NET

  • 玩家在藏书馆整备牌组并选择地区远征,通过卡牌战斗、事件、炼金和牌阶晋升积累长期成长。
  • 核心构筑包括小阿尔卡纳、卡牌融合度、天气 / 元素尊贵和可跨场景使用的牌阶技能。
  • Players prepare decks in the library and select regional expeditions, building long-term progression through combat, events, alchemy, and card-rank advancement.
  • The build system combines Minor Arcana, card fusion, weather and elemental advantage, plus cross-scene rank skills.
查看项目详情View project
02

魔塔战记 · Web 版Magic Tower Wars · Web

个人项目 / AI 辅助开发Personal project / AI-assisted development

JavaScript ES6+ · Canvas 2D · esbuild · Supabase · Vitest · Playwright

  • 探索程序化魔塔,以元素反应、符文三选一和随机装备词缀形成 Build,死亡后通过天赋树继续成长。
  • 包含铁匠锻造、每日挑战、排行榜和 25 级噩梦难度,强调重复游玩与构筑差异。
  • A procedural tower crawler where elemental reactions, three-choice runes, and random affixes create distinct builds, backed by a persistent talent tree.
  • Includes crafting, daily challenges, leaderboards, and 25 nightmare levels to support replayability.
查看项目详情View project
03

魔塔战记 · Unity 版Magic Tower Wars · Unity

个人项目 / AI 辅助开发Personal project / AI-assisted development

Unity 6 · C# · URP 2D · Mirror · ScriptableObject

  • 保留程序化魔塔、元素反应、随机装备、符文构筑与局外成长,并将单人循环改造为多人合作。
  • 面向 1–4 人设计共享探索、职业技能、怪物仇恨与断线恢复边界;公开联机门禁尚未关闭。
  • Retains the procedural tower, elemental reactions, equipment, rune builds, and meta progression while adapting the solo loop for co-op.
  • Designs shared exploration, class skills, monster aggro, and recovery boundaries for 1–4 players; the public multiplayer gate remains closed.
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院团委 · 秘书处部长Youth League Committee · Secretariat Lead

工作内容包括通知、公文、会议记录和活动资料的编排与汇总,以及跨部门信息传达、需求确认和任务跟进。

Prepared notices, formal documents, meeting records, and event materials; coordinated cross-team communication, requirements, and task follow-up.

保留一份适合保存与转发的 PDF 版本。A PDF version is available for saving and sharing.

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